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981. destroyers hmm - in Ships and Modules [original thread]
when you have two destroyers doing anti-drone duty against drone boats, it is counter productive to actually kill the drones. Drones will agro whatever shot at them last, so what you try to do is to get them to agro you, and right before they get ...
- by Audri Fisher - at 2007.02.08 16:42:00
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982. destroyers hmm - in Ships and Modules [original thread]
when you have two destroyers doing anti-drone duty against drone boats, it is counter productive to actually kill the drones. Drones will agro whatever shot at them last, so what you try to do is to get them to agro you, and right before they get ...
- by Audri Fisher - at 2007.02.08 16:42:00
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983. Breaking Trade Hubs: Why Interbus will fail. - in EVE General Discussion [original thread]
Originally by: Third Down Torrinos isn't a trade hub. Torrinos is an arms market on the edge of the frontier. Whenever I visit I'm looking over my shoulder for Jack Bauer. You win.
- by Audri Fisher - at 2007.02.08 05:42:00
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984. WarDec's need to be a more serious affair. - in EVE General Discussion [original thread]
Originally by: Humpalot Edited by: Humpalot on 07/02/2007 21:47:56 Originally by: Roy Batty68 Originally by: Humpalot ... Want to war dec a juicy industrialist corp that has nop fighting ability? fine but consider they...
- by Audri Fisher - at 2007.02.08 05:13:00
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985. Raven State Issue??? - in Ships and Modules [original thread]
raising isk for a war against D2? You would have thought from all the propaganda that they didn't lose all that much against ASCN.
- by Audri Fisher - at 2007.02.08 03:34:00
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986. Black Space screenshots - in EVE General Discussion [original thread]
Originally by: Jiekon Originally by: RtoZ Looks nice in a lonely sort of way. And Jiekon, that implied threat of banning was in bad taste. Nobody is obliged to submit a bug report. If I were to submit a bug for every bug I have fo...
- by Audri Fisher - at 2007.02.08 03:32:00
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987. Feature/Fix Make t2 Smartbombs worthwhile - in Player Features and Ideas Discussion [original thread]
stay out of range, use a 20km scrambler, orbit further out than web range. want to make frigates more viable? Nerf large nos, and Battlships that can go faster than intercepters!
- by Audri Fisher - at 2007.02.08 03:22:00
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988. Please tone down the warp disruption bubble effect - in Player Features and Ideas Discussion [original thread]
Didn't your mommy ever tell you not to stare into the sun?
- by Audri Fisher - at 2007.02.08 03:20:00
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989. Another Smartbomb thread... - in Ships and Modules [original thread]
Missions that swarm you with 4k bounty frigs. You can either empty out your launchers 2-3 times, or put a couple of smartbombs in your highs.
- by Audri Fisher - at 2007.02.08 02:30:00
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990. Advice needed on best solo PvP Caldari Frig. - in Ships and Modules [original thread]
rocket kestrel 4 rockets, a MWD webber/scram DCU and a tech I EAN or plate, whatever you fancy. I have killed more intercepters in this than I have lost to.
- by Audri Fisher - at 2007.02.08 02:27:00
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991. T2 made fitting a ship boring - in Ships and Modules [original thread]
I don't know about you, but in PvP, cost can be a big factor, If I know that I am probably not going to survive the night, (although it will be highly entertaining to be sure) I prob will not fit to much Tech II gear on it.
- by Audri Fisher - at 2007.02.08 02:24:00
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992. What ships have been explicitly stated to be improved or re-balenced? - in Ships and Modules [original thread]
Originally by: Samirol Edited by: Samirol on 06/02/2007 03:39:49 Originally by: X99 Z990 Edited by: X99 Z990 on 06/02/2007 01:00:01 Merlin Moa Ferox Blackbird (ish) Scorpion (also ish) Falcon (also also ish) Raptor Vulture ...
- by Audri Fisher - at 2007.02.08 02:21:00
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993. Leisure Cormorant - in Ships and Modules [original thread]
use 150mm guns 2 tracking comps, use uranium ammo. most level 1 missions won't require any sort of tank.
- by Audri Fisher - at 2007.02.08 02:14:00
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994. Mothership in a 0.4? - in Ships and Modules [original thread]
but you can't drop a bubble in empire because it threatans the security of the NPC empires to much.
- by Audri Fisher - at 2007.02.07 23:23:00
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995. Thanatos tank - in Ships and Modules [original thread]
pretty sure you need faction/officer cap chargers, and are those the rigs that increase cap size?
- by Audri Fisher - at 2007.02.07 23:22:00
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996. Citadel Torps, the friendly giants. - in Ships and Modules [original thread]
Gte a raven, have it sit still, then have a ship with tp bonuses tp it. fire a volley at it. Be sure to insure the raven first.
- by Audri Fisher - at 2007.02.07 22:53:00
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997. Shield extender rig vs armor hp rig - in Ships and Modules [original thread]
Originally by: Anton Cervantes Is there noone else that realize 15% extra armor is worth NOTHING? With plates you can easily get 100% extra armor hp for about the same penalty just you use a low slot instead and can put a wonderful 30% res...
- by Audri Fisher - at 2007.02.07 17:15:00
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998. The Deimos - Why she still isnt worth it... - in Ships and Modules [original thread]
Originally by: Pord Quite frankly yes it does do alot of damage but when you can consider taking a blaster eagle (beagle) which can tank and deal alot of damage why would you risk a deimos most of the time? An eagle can fit 4 ion IIs; 2 me...
- by Audri Fisher - at 2007.02.07 17:11:00
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999. Industrials ... why the huge CPU? - in Ships and Modules [original thread]
Originally by: Tunajuice battle badgers! QFT Badger mrk II's did make a semi useful EW platform that was never suspected before the ecm nerf.
- by Audri Fisher - at 2007.02.07 17:04:00
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1000. Ability to free slaves - in Player Features and Ideas Discussion [original thread]
Edited by: Audri Fisher on 07/02/2007 05:02:19 Originally by: Mohojo what is the point of slaves anyway? Ducktape them on your hull for extra hp
- by Audri Fisher - at 2007.02.07 05:06:00
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